DocumentCode
2170249
Title
Adaptive sparse representation of depth maps targeting view synthesis quality
Author
Sebai, Dorsaf ; Chaieb, Faten ; Ghorbel, Faouzi
Author_Institution
CRISTAL Lab., Univ. of Manouba, Manouba, Tunisia
fYear
2013
fDate
Sept. 30 2013-Oct. 2 2013
Firstpage
317
Lastpage
321
Abstract
Completely embedded in the 3D era, depth maps coding becomes a must in order to favor 3D admission to different fields of application, ranging from video games to medical imaging. This paper presents a novel depth coding approach that decomposes a decimated version of the original depth image on a sparse set of coefficients and mixed discrete cosine and B-splines atoms. The upstream decimation step reduces encoding bitrate without significant loss of virtual views quality. Depth decomposition is performed through minimization of an adaptive Rate/Distortion cost function, where we manipulate its weight parameter according to depth discontinuities. We then refine the choice of distortion metric in order to quantify the effect of depth maps coding on rendered views quality. Experiments show the relevance of the proposed method, able to obtain considerable tradeoffs between bitrate and synthesized views distortion.
Keywords
image representation; video coding; 3D admission; 3D era; B-splines atoms; adaptive rate-distortion cost function; adaptive sparse representation; depth coding approach; depth image; depth maps coding; distortion metric; encoding bitrate reduction; medical imaging; minimization; mixed cosine; synthesized views distortion; target view synthesis quality; video games; virtual views quality; Bit rate; Dictionaries; Distortion measurement; Encoding; Image coding; Splines (mathematics); Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing (MMSP), 2013 IEEE 15th International Workshop on
Conference_Location
Pula
Type
conf
DOI
10.1109/MMSP.2013.6659308
Filename
6659308
Link To Document