DocumentCode
2170886
Title
Lightweight face relighting
Author
Paris, Sylvain ; Sillion, Francois X. ; Quan, Long
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
41
Lastpage
50
Abstract
We present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a combination of a simple, hardware-accelerated parametric model simulating skin shading and a detail texture map, and provide robust procedures to estimate all the necessary parameters for a given face. Our model strikes a balance between the difficulty of realistic face rendering (given the very specific reflectance properties of skin) and the goal of real-time rendering with limited hardware capabilities. This is accomplished by automatically generating an optimal set of parameters for a simple rendering model. We offer a discussion of the issues in face rendering to discern the pros and cons of various rendering models and to generalize our approach to most of the current hardware constraints. We provide results demonstrating the usability of our approach and the improvements we introduce both in the performance and in the visual quality of the resulting faces.
Keywords
add-on boards; computer graphic equipment; real-time systems; realistic images; rendering (computer graphics); solid modelling; detail texture map; face rendering; graphics cards; hardware-accelerated parametric model; lightweight face relighting; optimal parameter set; real time human face relighting; real-time rendering; skin shading; Face; Graphics; Hardware; Humans; Parametric statistics; Reflectivity; Rendering (computer graphics); Robustness; Skin; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238245
Filename
1238245
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