• DocumentCode
    2171168
  • Title

    A painting interface for interactive surface deformations

  • Author

    Lawrence, Jason ; Funkhouser, Thomas

  • Author_Institution
    Graphics & Geometry Group, Princeton Univ., NJ, USA
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    141
  • Lastpage
    150
  • Abstract
    A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either interactive manipulation or physical simulation to control surface deformations. In this paper, we investigate combining these two approaches with a painting interface that gives the user direct, local control over a physical simulation. The paint a user applies to the model defines its instantaneous surface velocity, the user can effect surface deformations. We have found that this painting metaphor gives the user direct, local control over surface deformations for several applications: creating new models, removing noise from existing models, and adding geometric texture to an existing surface at multiple scales.
  • Keywords
    graphical user interfaces; image texture; solid modelling; 3D surface; direct control; geometric modeling; geometric texture; interactive manipulation; interactive surface deformation; intuitive interface; local control; local deformation; natural interface; noise removal; painting interface; painting metaphor; physical simulation; surface velocity; Application software; Deformable models; Geometry; Graphics; Painting; Paints; Shape; Solid modeling; Surface cracks; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238256
  • Filename
    1238256