• DocumentCode
    2171325
  • Title

    Modeling and deformation of arms and legs based on ellipsoidal sweeping

  • Author

    Hyun, Dae-Eun ; Yoon, Seung-Hyun ; Kim, Myung-Soo ; Jüttler, Bert

  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    204
  • Lastpage
    212
  • Abstract
    We present a new approach to the modeling and deformation of a human or virtual character´s arm and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.
  • Keywords
    biomechanics; computer animation; image motion analysis; interpolation; solid modelling; splines (mathematics); arm modeling; base surface; displacement map; ellipsoidal sweeping; human arm; human legs; leg deformation; limb articulation; motion-based modeling; multilevel B-splines; natural arm bending; natural leg bending; scanned human body; skeleton curve; sweep surface; swept ellipse; swept volume; virtual characters arm; virtual characters legs; Animation; Arm; Biological system modeling; Deformable models; Ellipsoids; Humans; Leg; Shape; Skeleton; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238262
  • Filename
    1238262