DocumentCode
2171325
Title
Modeling and deformation of arms and legs based on ellipsoidal sweeping
Author
Hyun, Dae-Eun ; Yoon, Seung-Hyun ; Kim, Myung-Soo ; Jüttler, Bert
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
204
Lastpage
212
Abstract
We present a new approach to the modeling and deformation of a human or virtual character´s arm and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.
Keywords
biomechanics; computer animation; image motion analysis; interpolation; solid modelling; splines (mathematics); arm modeling; base surface; displacement map; ellipsoidal sweeping; human arm; human legs; leg deformation; limb articulation; motion-based modeling; multilevel B-splines; natural arm bending; natural leg bending; scanned human body; skeleton curve; sweep surface; swept ellipse; swept volume; virtual characters arm; virtual characters legs; Animation; Arm; Biological system modeling; Deformable models; Ellipsoids; Humans; Leg; Shape; Skeleton; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238262
Filename
1238262
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