Title :
Hierarchical least squares conformal map
Author :
Ray, Nicolas ; Levy, Bruno
Abstract :
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps) on triangulated surfaces. The LSCM method (Least Square Conformal Maps) automatically generates a texture atlas from a meshed model. For large charts (over 100k facets), the convergence of the numerical solver may be slow. It is well known that the conformality criterion, minimized by LSCM, also corresponds to a harmonically condition, meaning that barycentric coordinates are locally preserved through the parametization. This has two different consequences: cascadic multigrid methods (coarse to fine) are well adapted to this criterion, and dramatically speed up the convergence of the numerical solver; the obtained parametization naturally minimizes texture swimming when used to texture-map a progressive mesh. In this paper, we introduce HLSCM (Hierarchical LSCM), a cascadic multigrid version of LSCM. As an example of possible applications, the paper shows how normal maps and simplified models can be automatically generated from large scanned meshes, the visual appearance of the model can be preserved even when 90% of the vertices are removed from the initial model.
Keywords :
image morphing; image texture; rendering (computer graphics); solid modelling; cascadic multigrid method; conformality criterion; hierarchical LSCM; information representation; least squares conformal map; meshed model; minimized texture swimming; model visual appearance; numerical solver convergence; speed up convergence; texture atlas automatic generation; triangulated surfaces; Convergence of numerical methods; Least squares methods; Mesh generation; Multigrid methods; Piecewise linear techniques; Rough surfaces; Surface fitting; Surface roughness; Surface texture; Wrapping;
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
DOI :
10.1109/PCCGA.2003.1238268