• DocumentCode
    2171571
  • Title

    Feature-based visibility-driven CLOD for terrain

  • Author

    Li, Sheng ; Liu, Xuehui ; Wu, Enhua

  • Author_Institution
    Inst. of Software, Chinese Acad. of Sci., Beijing, China
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    313
  • Lastpage
    322
  • Abstract
    View-dependent level-of-detail (LOD) and visibility culling are two powerful tools for accelerating the rendering of very large models in a real-time visualization, especially in walkthrough of a large-scale terrain environment. In this paper, we propose a visibility-driven Continuous LOD (CLOD) framework for terrain, which takes advantage of both techniques. The visibility determination is based on the well-known occlusion horizon algorithm. By making use of the features of the terrain extracted in pre-processing stage, a new cascading occlusion culling (COC) algorithm is proposed to cull those regions classified as invisible to current viewpoint in real time. The time consumption and storage overheads that we spend on visibility preprocessing are quite small. Visibility-driven CLOD enhances culling efficiency and improves the frame rates significantly for walkthrough of a terrain environment.
  • Keywords
    feature extraction; realistic images; rendering (computer graphics); cascading occlusion culling; feature-based CLOD; large model rendering; occlusion horizon algorithm; real-time visualization; terrain environment walkthrough; view-dependent level-of-detail; visibility culling; visibility-driven CLOD; Acceleration; Aerospace simulation; Computer graphics; Computer science; Feature extraction; Information science; Large-scale systems; Layout; Rendering (computer graphics); Software tools;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238273
  • Filename
    1238273