DocumentCode :
2172017
Title :
Interactive global illumination in dynamic environments using commodity graphics hardware
Author :
Nijasure, Mangesh ; Pattanaik, Sumanta ; Goel, Vineet
Author_Institution :
Univ. of Central Florida, Orlando, FL, USA
fYear :
2003
fDate :
8-10 Oct. 2003
Firstpage :
450
Lastpage :
454
Abstract :
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage of current graphics hardware features. Our algorithm simulates the transport of light in synthetic environments by following the light emitted from the light source(s) through its multiple bounces on the surfaces of the scene. The entire algorithm runs on ATI´s Radeon 9700 using vertex and fragment shaders, allowing us to compute and display a global illumination solution for reasonably complex scenes with moving objects and moving lights in approximately 250 milliseconds (4 frames per second).
Keywords :
computer graphics; lighting; ray tracing; rendering (computer graphics); Radeon 9700; commodity graphics hardware; dynamic environment; global illumination computing; graphics features; graphics hardware; interactive global illumination; interactive rate; light transport simulation; moving light; moving object; progressive global illumination algorithm; Approximation algorithms; Computational modeling; Data structures; Graphics; Hardware; Interpolation; Layout; Lighting; Optical reflection; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
Type :
conf
DOI :
10.1109/PCCGA.2003.1238293
Filename :
1238293
Link To Document :
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