DocumentCode
2172059
Title
Hybrid control for interactive character animation
Author
Shapiro, Ari ; Pighin, Fred ; Faloutsos, Petros
Author_Institution
Univ. of California, Los Angeles, CA, USA
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
455
Lastpage
461
Abstract
We implement a framework for animating interactive characters by combining kinematic animation with physical simulation. The combination of animation techniques allows the characters to exploit the advantages of each technique. For example, characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations. Kinematic techniques such as those based on motion capture data can create very natural-looking animation. However, motion capture based techniques are not suitable for modeling the complex interactions between dynamically interacting characters. Physical simulation, on the other hand, is well suited for such tasks. Our work develops kinematic and dynamic controllers and transition methods between the two control methods for interactive character animation. In addition, we utilize the motion graph technique to develop complex kinematic animation from shorter motion clips as a method of kinematic control.
Keywords
computer animation; interactive programming; simulation; animation; hybrid control; interactive character animation; kinematic animation; kinematic control; modeling; motion capture data; natural-looking kinematic gaits; physical simulation; Animals; Animation; Automatic control; Character generation; Humans; Kinematics; Motion control; Physics; Robust control; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238294
Filename
1238294
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