• DocumentCode
    2172059
  • Title

    Hybrid control for interactive character animation

  • Author

    Shapiro, Ari ; Pighin, Fred ; Faloutsos, Petros

  • Author_Institution
    Univ. of California, Los Angeles, CA, USA
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    455
  • Lastpage
    461
  • Abstract
    We implement a framework for animating interactive characters by combining kinematic animation with physical simulation. The combination of animation techniques allows the characters to exploit the advantages of each technique. For example, characters can perform natural-looking kinematic gaits and react dynamically to unexpected situations. Kinematic techniques such as those based on motion capture data can create very natural-looking animation. However, motion capture based techniques are not suitable for modeling the complex interactions between dynamically interacting characters. Physical simulation, on the other hand, is well suited for such tasks. Our work develops kinematic and dynamic controllers and transition methods between the two control methods for interactive character animation. In addition, we utilize the motion graph technique to develop complex kinematic animation from shorter motion clips as a method of kinematic control.
  • Keywords
    computer animation; interactive programming; simulation; animation; hybrid control; interactive character animation; kinematic animation; kinematic control; modeling; motion capture data; natural-looking kinematic gaits; physical simulation; Animals; Animation; Automatic control; Character generation; Humans; Kinematics; Motion control; Physics; Robust control; Switches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238294
  • Filename
    1238294