• DocumentCode
    2172151
  • Title

    The design and research of the somatosensory interaction system based on kinect and unity 3D

  • Author

    Ci, Yanke ; Yao, Jinli

  • Author_Institution
    College of Information Engineering, Ningbo Dahongying University, Ningbo, China
  • fYear
    2015
  • fDate
    22-24 July 2015
  • Firstpage
    983
  • Lastpage
    986
  • Abstract
    In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user´s body directly control the Unity 3D model is realized.
  • Keywords
    Cameras; Engines; Joints; Shoulder; Solid modeling; Three-dimensional displays; Kinect; Skeletal Information; Sonatosensory Interaction; Unity 3D;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2015 10th International Conference on
  • Conference_Location
    Cambridge, United Kingdom
  • Print_ISBN
    978-1-4799-6598-4
  • Type

    conf

  • DOI
    10.1109/ICCSE.2015.7250394
  • Filename
    7250394