DocumentCode
2172151
Title
The design and research of the somatosensory interaction system based on kinect and unity 3D
Author
Ci, Yanke ; Yao, Jinli
Author_Institution
College of Information Engineering, Ningbo Dahongying University, Ningbo, China
fYear
2015
fDate
22-24 July 2015
Firstpage
983
Lastpage
986
Abstract
In this paper we present a somatosensory interaction manner based on the human skeletal information. Firstly, we use Kinect sensor to obtain image depth of field data, and capture the joint positions by skeletal tracking technology to match parts of the human body followed by further establishing the 3D coordinates of every joint of human body. Secondly, we utilize the 3D coordinates and offsets to calculate the action and rotation angle of human waist, shoulder, foot joints. Finally, through the middleware of Unity 3D and Kinect, the skeletal point data and RGB stream of the Kinect will be received. The test which the user´s body directly control the Unity 3D model is realized.
Keywords
Cameras; Engines; Joints; Shoulder; Solid modeling; Three-dimensional displays; Kinect; Skeletal Information; Sonatosensory Interaction; Unity 3D;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science & Education (ICCSE), 2015 10th International Conference on
Conference_Location
Cambridge, United Kingdom
Print_ISBN
978-1-4799-6598-4
Type
conf
DOI
10.1109/ICCSE.2015.7250394
Filename
7250394
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