DocumentCode
2172179
Title
Particle-based visual simulation of explosive flames
Author
Takeshita, Daiki ; Ota, Shin ; Tamura, Machiko ; Fujimoto, Tadahiro ; Muraoka, Kazunobu ; Chiba, Norishige
Author_Institution
Iwate Univ., Japan
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
482
Lastpage
486
Abstract
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering method for generating a CG animation from the movement data of the particles. This fluid model uses flame particles and air particles. The model calculates the buoyancy caused by the difference in temperature as the external force in the Navier-Stokes equations and approximates the viscous force and pressure via a discrete particle model. In addition, the heat conduction between particles is taken into account. The proposed method realizes the representation of distinctive phenomena such as an ascending airflow with a quantity of explosive flame and a swirling airflow behind the ascending airflow. CG images are rendered using a Z-buffer based volume rendering method.
Keywords
computer animation; rendering (computer graphics); virtual reality; visual programming; CG image; Lagrangian; Navier-Stokes equations; Z-buffer based volume rendering; animation; discrete particle model; explosive flames; fluid animation; fluid model; numerical simulation; particle-based visual simulation; rendering; visual simulation; Animation; Atmospheric modeling; Character generation; Explosions; Explosives; Fires; Navier-Stokes equations; Numerical simulation; Surface treatment; Viscosity;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238299
Filename
1238299
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