DocumentCode :
2172258
Title :
Generating bipedal animation using dynamic implementation
Author :
Hyland, Matthew J. ; Zhang, Jian J.
Author_Institution :
Nat. Centre of Comput. Animation, Bournemouth Univ., Poole, UK
fYear :
2002
fDate :
2002
Firstpage :
99
Lastpage :
104
Abstract :
This paper addresses the problem faced by animators in creating accurate and realistic walk cycles, as well as coherent interaction with the immediate production environment. Modern software packages often contain modules for implementing dynamics, without the need for specialist programs. In this paper, how to best use these modules to create the desired realistic effects is explored and expanded upon, including driving forces for balanced bipedal motion, friction/slippage between the feet of the model and the surface walked upon. A simple "wind-up" toy model is used as an example for the demonstration of the process, but the approaches taken could be similarly extended into more complicated models and applications.
Keywords :
computer animation; digital simulation; dynamics; legged locomotion; software tools; bipedal animation; bipedal motion; coherent interaction; dynamics; motion analysis; software tools; walk cycles; Facial animation; Foot; Friction; Humans; Kinematics; Legged locomotion; Packaging; Production; Software packages; Software tools;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualisation, 2002. Proceedings. Sixth International Conference on
ISSN :
1093-9547
Print_ISBN :
0-7695-1656-4
Type :
conf
DOI :
10.1109/IV.2002.1028762
Filename :
1028762
Link To Document :
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