DocumentCode
2174251
Title
Voxel carving for specular surfaces
Author
Bonfort, Thomas ; Sturm, Peter
Author_Institution
INRIA, Grenoble, France
fYear
2003
fDate
13-16 Oct. 2003
Firstpage
591
Abstract
We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coordinates are known) is reflected by the unknown specular surface onto the image plane of the camera. For every viewpoint, surface normals are associated to the voxels traversed by each projection ray formed by the reflection of a scene point. A decision process then discards voxels whose associated surface normals are not consistent with one another. The output of the algorithm is a collection of voxels and surface normals in 3D space, whose quality and size depend on user-set thresholds. The method has been tested on synthetic and real images. Visual and quantified experimental results are presented.
Keywords
calibration; computational geometry; image reconstruction; image texture; ray tracing; realistic images; surface fitting; video cameras; 3D space; calibrated camera; calibrated scene; image reconstruction; multiple images; projection ray; real image; specular surface; surface normal; synthetic image; voxel carving; Cameras; Image reconstruction; Layout; Mirrors; Reconstruction algorithms; Reflection; Sea surface; Surface fitting; Surface reconstruction; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2003. Proceedings. Ninth IEEE International Conference on
Conference_Location
Nice, France
Print_ISBN
0-7695-1950-4
Type
conf
DOI
10.1109/ICCV.2003.1238401
Filename
1238401
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