• DocumentCode
    2174251
  • Title

    Voxel carving for specular surfaces

  • Author

    Bonfort, Thomas ; Sturm, Peter

  • Author_Institution
    INRIA, Grenoble, France
  • fYear
    2003
  • fDate
    13-16 Oct. 2003
  • Firstpage
    591
  • Abstract
    We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coordinates are known) is reflected by the unknown specular surface onto the image plane of the camera. For every viewpoint, surface normals are associated to the voxels traversed by each projection ray formed by the reflection of a scene point. A decision process then discards voxels whose associated surface normals are not consistent with one another. The output of the algorithm is a collection of voxels and surface normals in 3D space, whose quality and size depend on user-set thresholds. The method has been tested on synthetic and real images. Visual and quantified experimental results are presented.
  • Keywords
    calibration; computational geometry; image reconstruction; image texture; ray tracing; realistic images; surface fitting; video cameras; 3D space; calibrated camera; calibrated scene; image reconstruction; multiple images; projection ray; real image; specular surface; surface normal; synthetic image; voxel carving; Cameras; Image reconstruction; Layout; Mirrors; Reconstruction algorithms; Reflection; Sea surface; Surface fitting; Surface reconstruction; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision, 2003. Proceedings. Ninth IEEE International Conference on
  • Conference_Location
    Nice, France
  • Print_ISBN
    0-7695-1950-4
  • Type

    conf

  • DOI
    10.1109/ICCV.2003.1238401
  • Filename
    1238401