• DocumentCode
    2174798
  • Title

    Lamoth: A message dissemination middleware for MMOGs in the cloud

  • Author

    Gascon-Samson, Julien ; Kemme, Bettina ; Kienzle, Jorg

  • Author_Institution
    Sch. of Comput. Sci., McGill Univ., Montreal, QC, Canada
  • fYear
    2013
  • fDate
    9-10 Dec. 2013
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Provisionning network resources for Massively Multiplayer Online Games (MMOGs) poses interesting challenges due to the fact that the load can greatly vary depending on the time or other in-game factors. In this paper, we propose Lamoth, a cloud middleware for MMOGs that provides an interface for in-game message dissemination. Lamoth handles the exchange of game messages between nodes by making use of an arbitrary number of off-the-shelve pub/sub servers deployed in the cloud depending on the game scenario. In order to evaluate our platform, we implement Lamoth on top of Mammoth, McGill´s research-oriented MMOG, and conduct extensive experiments by triggering situations which would cause networks bottlenecks. Our evaluations show that Lamoth can allow a MMOG to scale to high numbers of players and can properly handle extremely-demanding in-game situations if enough resources are provided.
  • Keywords
    cloud computing; computer games; information dissemination; middleware; Lamoth; cloud middleware; game message exchange; game scenario; in-game message dissemination; in-game situations; massively multiplayer online games; message dissemination middleware; off-the-shelve pub/sub servers; research-oriented MMOG; Bandwidth; Computer science; Educational institutions; Games; Middleware; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
  • Conference_Location
    Denver, CO, USA
  • Type

    conf

  • DOI
    10.1109/NetGames.2013.6820604
  • Filename
    6820604