DocumentCode :
2175035
Title :
Towards a system for controlling client-server traffic in virtual worlds using SDN
Author :
Anderson, Jon ; Martin, J.
fYear :
2013
fDate :
9-10 Dec. 2013
Firstpage :
1
Lastpage :
2
Abstract :
Scaling virtual worlds in the age of cloud computing is complicated by the problem of efficiently directing client-server traffic in the face of agile and dynamic compute resources. In this proposed model, Software Defined Networking and compact encoding of avatar data in packet headers are combined to make a fast, scalable, high capacity proxy server that can hide the server infrastructure while fitting well with the IaaS paradigm of modern cloud providers.
Keywords :
avatars; client-server systems; cloud computing; file servers; telecommunication traffic; SDN; agile compute resources; avatar data; client-server traffic control; client-server traffic direction; cloud computing; cloud providers; compact encoding; dynamic compute resources; fast scalable high capacity proxy server; packet headers; server infrastructure; software defined networking; virtual world scaling; Computational modeling; Computer architecture; Control systems; Games; Routing; Servers; Software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
Conference_Location :
Denver, CO, USA
Type :
conf
DOI :
10.1109/NetGames.2013.6820613
Filename :
6820613
Link To Document :
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