DocumentCode :
2178292
Title :
Dynamic difficulty adjustment based on an improved algorithm of UCT for the Pac-Man Game
Author :
Wu, Bin ; Chen, DingDing ; He, Suoju ; Sun, Qijin ; Li, Zhengjun ; Zhao, Minxi
Author_Institution :
Sch. of Software Eng., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear :
2011
fDate :
9-11 Sept. 2011
Firstpage :
4255
Lastpage :
4259
Abstract :
One major problem of Pac-Man Game is how to generate intelligence of opponents at appropriate challenge level This paper presents an approach for creating game opponents by DDA (Dynamic Difficulty Adjustment), which is used to dynamically adjust challenge level of opponents according to the player\´s skill level The approach of DDA is based on "time constrained-CI". Furthermore, in order to improve the performance of Pac-Man Game AI, this paper also discusses an alternative approach, "knowledge-based-CI-controlled-NPC", which creates DDA based on knowledge from DTS.
Keywords :
computer games; knowledge based systems; Pac-Man Game AI; UCT; dynamic difficulty adjustment; knowledge-based-CI-controlled-NPC; opponent intelligent generation; time constrained-CI; Approximation algorithms; Artificial neural networks; Games; Helium; Heuristic algorithms; Knowledge based systems; “knowledge-based-CI-controlled-NPC”; “time-constrained-DTS”; DDA; DTS; Pac-Man Game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics, Communications and Control (ICECC), 2011 International Conference on
Conference_Location :
Zhejiang
Print_ISBN :
978-1-4577-0320-1
Type :
conf
DOI :
10.1109/ICECC.2011.6066649
Filename :
6066649
Link To Document :
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