• DocumentCode
    2178838
  • Title

    A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games

  • Author

    Ito, Shin ; Saito, Hiroki ; Sogawa, Hajime ; Tobe, Yoshito

  • Author_Institution
    Tokyo Denki Univ, Japan
  • fYear
    2006
  • fDate
    04-07 July 2006
  • Firstpage
    44
  • Lastpage
    44
  • Abstract
    The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.
  • Keywords
    Design engineering; Indium tin oxide; Internet; Multimedia systems; Network servers; Peer to peer computing; Space charge; Surveillance; Traffic control; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Computing Systems Workshops, 2006. ICDCS Workshops 2006. 26th IEEE International Conference on
  • ISSN
    1545-0678
  • Print_ISBN
    0-7695-2541-5
  • Type

    conf

  • DOI
    10.1109/ICDCSW.2006.9
  • Filename
    1648933