Title :
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games
Author :
Ito, Shin ; Saito, Hiroki ; Sogawa, Hajime ; Tobe, Yoshito
Author_Institution :
Tokyo Denki Univ, Japan
Abstract :
The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.
Keywords :
Design engineering; Indium tin oxide; Internet; Multimedia systems; Network servers; Peer to peer computing; Space charge; Surveillance; Traffic control; Web server;
Conference_Titel :
Distributed Computing Systems Workshops, 2006. ICDCS Workshops 2006. 26th IEEE International Conference on
Print_ISBN :
0-7695-2541-5
DOI :
10.1109/ICDCSW.2006.9