DocumentCode
2178838
Title
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games
Author
Ito, Shin ; Saito, Hiroki ; Sogawa, Hajime ; Tobe, Yoshito
Author_Institution
Tokyo Denki Univ, Japan
fYear
2006
fDate
04-07 July 2006
Firstpage
44
Lastpage
44
Abstract
The spread of Massively Multiplayer Online Game (MMOG) which is the multiplayer playing game in virtual space via the Internet is the one of major topic in today’s Internet. A typical architecture of MMOG is based on a client-server (C/S) model. Because of the traffic that concentrates at the server, the response time between the server and clients is being increased. In this paper, to overcome this problem, we propose a novel method of propagating information of clients using peer-to-peer (P2P) multicast. In the proposed method, the clients can send their information without broadcasting to each other.
Keywords
Design engineering; Indium tin oxide; Internet; Multimedia systems; Network servers; Peer to peer computing; Space charge; Surveillance; Traffic control; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Computing Systems Workshops, 2006. ICDCS Workshops 2006. 26th IEEE International Conference on
ISSN
1545-0678
Print_ISBN
0-7695-2541-5
Type
conf
DOI
10.1109/ICDCSW.2006.9
Filename
1648933
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