DocumentCode
2179189
Title
Multiple-cue illumination estimation in textured scenes
Author
Li, Yuanzhen ; Lin, Stephen ; Lu, Hanqing ; Shum, Heung-Yeung
Author_Institution
Microsoft Res., Asia, Stanford, PA, USA
fYear
2003
fDate
13-16 Oct. 2003
Firstpage
1366
Abstract
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a problem for lighting estimation, since texture edges can be mistaken for changes in illumination condition, and unknown variations in albedo make reflectance model fitting impractical. Unlike previous works which all assume known or uniform reflectance, our method can deal with the effects of textures by capitalizing on physical consistencies that exist among the lighting cues. Since scene textures do not exhibit such coherence, we use this property to minimize the influence of texture on illumination direction estimation. For the recovered light source directions, a technique for estimating their intensities in the presence of texture is also proposed.
Keywords
albedo; computer vision; edge detection; image texture; light sources; lighting; spatial variables measurement; albedo; computer vision; directional illumination; illumination direction estimation; image variation; integrates cue; light source directions; lighting estimation; multiple-cue illumination estimation; physical consistencies; reflectance model fitting; shading; shadow; specular reflections; texture edges; textured scenes; uniform reflectance; Asia; Computer graphics; Equations; Image edge detection; Laboratories; Layout; Light sources; Lighting; Optical reflection; Reflectivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2003. Proceedings. Ninth IEEE International Conference on
Conference_Location
Nice, France
Print_ISBN
0-7695-1950-4
Type
conf
DOI
10.1109/ICCV.2003.1238649
Filename
1238649
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