DocumentCode :
2179732
Title :
A new speaker identification algorithm for gaming scenarios
Author :
Do, Hoang ; Tashev, Ivan ; Acero, Alex
Author_Institution :
Sch. of Eng., Brown Univ., Providence, RI, USA
fYear :
2011
fDate :
22-27 May 2011
Firstpage :
5436
Lastpage :
5439
Abstract :
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the open-set, text-independent, speaker ID problem, applied as an important component (among other cues) of a game player identification system. This scenario poses new challenges: far-field, limited training and very short test data, and almost real-time processing. To tackle this, we introduce new and more informative feature sets. The scores given by these feature sets are then combined in an optimal way to construct the final score. Experimental results on the gaming device´s processed reverberated-speech show the effectiveness of the new features, and that reliable decisions can be made after very short (2-5 second) test utterances required by the gaming scheme.
Keywords :
computer games; speaker recognition; game player identification system; gaming scenarios; real-time processing; reverberated-speech; speaker ID problem; speaker identification algorithm; Games; Mel frequency cepstral coefficient; Speech; Speech processing; Speech recognition; Training; Training data; acoustic arrays; games; speaker recognition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech and Signal Processing (ICASSP), 2011 IEEE International Conference on
Conference_Location :
Prague
ISSN :
1520-6149
Print_ISBN :
978-1-4577-0538-0
Electronic_ISBN :
1520-6149
Type :
conf
DOI :
10.1109/ICASSP.2011.5947588
Filename :
5947588
Link To Document :
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