• DocumentCode
    2180274
  • Title

    Enabling high-level QoS metrics for interactive online applications using SDN

  • Author

    Gorlatch, Sergei ; Humernbrum, Tim

  • Author_Institution
    Univ. of Munster, Munster, Germany
  • fYear
    2015
  • fDate
    16-19 Feb. 2015
  • Firstpage
    707
  • Lastpage
    711
  • Abstract
    We aim at enhancing the Quality of Service (QoS) management in modern Internet applications that heavily rely on the quality of the underlying network. Our goal is to provide the application developers with mechanisms for specifying and controlling high-level, application-related QoS metrics, rather than the traditional low-level, network-related metrics like latency, throughput, packet loss, etc. We study this problem for the challenging class of Real-Time Online Interactive Applications (ROIA) which include, e.g., multiplayer online games and simulation-based e-learning and training. We leverage the dynamic management features of Software-Defined Networking (SDN) to express, monitor and control applications\´ QoS demands. Our particular contributions are as follows: 1) we propose a Northbound API for specifying the application-level QoS requirements in ROIA, 2) we demonstrate how the application-level metric "response time" can be automatically translated into network-level metrics understood by the SDN controller, and 3) we report experimental results on managing application-level QoS in an example online game on an OpenFlow-enabled testbed.
  • Keywords
    Internet; computer aided instruction; computer games; quality of service; software defined networking; telecommunication control; Internet applications; Northbound API; OpenFlow-enabled testbed; QoS demands; ROIA; SDN controller; application developers; application-level metric response time; application-related QoS metrics; multiplayer online games; network-related metrics; packet loss; quality of service; real-time online interactive applications; simulation-based e-learning and training; software-defined networking; Games; Measurement; Monitoring; Quality of service; Servers; Throughput; Time factors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing, Networking and Communications (ICNC), 2015 International Conference on
  • Conference_Location
    Garden Grove, CA
  • Type

    conf

  • DOI
    10.1109/ICCNC.2015.7069432
  • Filename
    7069432