DocumentCode :
2181379
Title :
Emotionally adapted games as a source for positive experiences
Author :
Saari, Timo
Author_Institution :
Temple Univ., Temple, TX
fYear :
2009
fDate :
21-23 May 2009
Firstpage :
536
Lastpage :
541
Abstract :
This paper discusses computer games as sources of positive experiences. An approach to customization of emotion and mood during gameplay is presented as an example of a possibility to facilitate positive emotional states. Different types of emotional regulation with games are discussed and implications to designing games with an emphasis on positive experiences are presented.
Keywords :
cognition; computer games; emotion recognition; human factors; computer game; emotion customization; positive experience; Adaptive systems; Communications technology; Context; Games; Information technology; Mood; Motion pictures; Psychology; Social network services; Virtual environment; Psychological Customization; adaptive systems; customization; emotion; emotionally adapted games; games; psychological effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Human System Interactions, 2009. HSI '09. 2nd Conference on
Conference_Location :
Catania
Print_ISBN :
978-1-4244-3959-1
Electronic_ISBN :
978-1-4244-3960-7
Type :
conf
DOI :
10.1109/HSI.2009.5091035
Filename :
5091035
Link To Document :
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