Title : 
Emotionally adapted games as a source for positive experiences
         
        
        
            Author_Institution : 
Temple Univ., Temple, TX
         
        
        
        
        
        
            Abstract : 
This paper discusses computer games as sources of positive experiences. An approach to customization of emotion and mood during gameplay is presented as an example of a possibility to facilitate positive emotional states. Different types of emotional regulation with games are discussed and implications to designing games with an emphasis on positive experiences are presented.
         
        
            Keywords : 
cognition; computer games; emotion recognition; human factors; computer game; emotion customization; positive experience; Adaptive systems; Communications technology; Context; Games; Information technology; Mood; Motion pictures; Psychology; Social network services; Virtual environment; Psychological Customization; adaptive systems; customization; emotion; emotionally adapted games; games; psychological effects;
         
        
        
        
            Conference_Titel : 
Human System Interactions, 2009. HSI '09. 2nd Conference on
         
        
            Conference_Location : 
Catania
         
        
            Print_ISBN : 
978-1-4244-3959-1
         
        
            Electronic_ISBN : 
978-1-4244-3960-7
         
        
        
            DOI : 
10.1109/HSI.2009.5091035