DocumentCode :
2184983
Title :
Pixel-exact rendering of spacetime finite element solutions
Author :
Zhou, Yuan ; Garland, Michael ; Haber, Robert
Author_Institution :
Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
fYear :
2004
fDate :
10-15 Oct. 2004
Firstpage :
425
Lastpage :
432
Abstract :
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulations are performed over multiple spatial grids at discrete points in time. We investigate a new approach to time-varying simulation: spacetime discontinuous Galerkin finite element methods. The result of this simulation method is a simplicial tessellation of spacetime with per-element polynomial solutions for physical quantities such as strain, stress, and velocity. To provide accurate visualizations of the resulting solutions, we have developed a method for per-pixel evaluation of solution data on the GPU. We demonstrate the importance of per-pixel rendering versus simple linear interpolation for producing high quality visualizations. We also show that our system can accommodate reasonably large datasets - spacetime meshes containing up to 20 million tetrahedra are not uncommon in this domain.
Keywords :
Galerkin method; data visualisation; digital simulation; finite element analysis; rendering (computer graphics); discontinuous Galerkin method; linear interpolation; pixel shaders; pixel-exact rendering; pixel-exact visualization; spacetime finite element methods; time-varying simulation; Capacitive sensors; Computational modeling; Data visualization; Finite element methods; Interpolation; Moment methods; Physics computing; Polynomials; Stress; Time varying systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2004. IEEE
Print_ISBN :
0-7803-8788-0
Type :
conf
DOI :
10.1109/VISUAL.2004.81
Filename :
1372226
Link To Document :
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