• DocumentCode
    2185880
  • Title

    Multiple worlds in simulation games for spatial decision making: Concept and architecture

  • Author

    Fumarola, Michele ; Verbraeck, Alexander

  • Author_Institution
    Syst. Eng. Group, Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2008
  • fDate
    7-10 Dec. 2008
  • Firstpage
    2555
  • Lastpage
    2562
  • Abstract
    In this paper we present the use of ¿what-if¿-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that ¿what-if¿-analysis in games enables the trainees to achieve more robust results, which is defined as the ability to achieve the required goals given different scenarios. Scenarios are defined as exogenous variables on the multiple worlds. Viable decisions for a particular world are assessed by splitting the given world into multiple ones and running simulations for these new worlds. This assessment is performed by a) comparing the alternatives represented by each world and b) exploring the timeline of each world by selecting specific time instants. The navigation both through multiple worlds and through time should provide the users the possibility to formulate a robust answer for the specified problem. We will present a viable architecture and 4 distinct modes of game-play for the simulation game.
  • Keywords
    computer games; decision making; digital simulation; multiple worlds; simulation games; spatial decision making; what-if-analysis; Airports; Collaborative tools; Costing; Decision making; Discrete event simulation; Game theory; Modeling; Robustness; Virtual environment; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2008. WSC 2008. Winter
  • Conference_Location
    Austin, TX
  • Print_ISBN
    978-1-4244-2707-9
  • Electronic_ISBN
    978-1-4244-2708-6
  • Type

    conf

  • DOI
    10.1109/WSC.2008.4736367
  • Filename
    4736367