DocumentCode
2186078
Title
VLSI implementation of Phong shader in 3D graphics
Author
Sin, Hyun-Chul ; Lee, Jin-Aeon ; Kim, Lee-Sup
Author_Institution
Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
Volume
2
fYear
1998
fDate
31 May-3 Jun 1998
Firstpage
417
Abstract
With continuous improvement of VLSI technologies and request of higher realism, real-time Phong shading will be the next technology-push in 3D graphics. Taylor series approximation is appropriate for hardware implementation of Phong shading. We determined the hardware size of the Taylor series approximation in terms of hardware minimization through visual comparison and implemented Taylor series approximation in a 3-stage pipelined architecture
Keywords
CMOS digital integrated circuits; VLSI; computer graphic equipment; interpolation; microprocessor chips; pipeline processing; realistic images; series (mathematics); table lookup; 0.8 micron; 3-stage pipelined architecture; 3D graphics; 5 V; 50 MHz; Phong shader; Taylor series approximation; VLSI implementation; hardware implementation; real-time Phong shading; Computational efficiency; Continuous improvement; Graphics; Hardware; Interpolation; Light sources; Lighting; Reflectivity; Taylor series; Very large scale integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 1998. ISCAS '98. Proceedings of the 1998 IEEE International Symposium on
Conference_Location
Monterey, CA
Print_ISBN
0-7803-4455-3
Type
conf
DOI
10.1109/ISCAS.1998.706965
Filename
706965
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