• DocumentCode
    2186078
  • Title

    VLSI implementation of Phong shader in 3D graphics

  • Author

    Sin, Hyun-Chul ; Lee, Jin-Aeon ; Kim, Lee-Sup

  • Author_Institution
    Dept. of Electr. Eng., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
  • Volume
    2
  • fYear
    1998
  • fDate
    31 May-3 Jun 1998
  • Firstpage
    417
  • Abstract
    With continuous improvement of VLSI technologies and request of higher realism, real-time Phong shading will be the next technology-push in 3D graphics. Taylor series approximation is appropriate for hardware implementation of Phong shading. We determined the hardware size of the Taylor series approximation in terms of hardware minimization through visual comparison and implemented Taylor series approximation in a 3-stage pipelined architecture
  • Keywords
    CMOS digital integrated circuits; VLSI; computer graphic equipment; interpolation; microprocessor chips; pipeline processing; realistic images; series (mathematics); table lookup; 0.8 micron; 3-stage pipelined architecture; 3D graphics; 5 V; 50 MHz; Phong shader; Taylor series approximation; VLSI implementation; hardware implementation; real-time Phong shading; Computational efficiency; Continuous improvement; Graphics; Hardware; Interpolation; Light sources; Lighting; Reflectivity; Taylor series; Very large scale integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 1998. ISCAS '98. Proceedings of the 1998 IEEE International Symposium on
  • Conference_Location
    Monterey, CA
  • Print_ISBN
    0-7803-4455-3
  • Type

    conf

  • DOI
    10.1109/ISCAS.1998.706965
  • Filename
    706965