DocumentCode :
2186660
Title :
Learning a Pidgin Language
Author :
Rudra, Tarashankar ; Kavakli, Manolya
Author_Institution :
Dept. of Comput. Sci., Macquarie Univ., Sydney, NSW
fYear :
2006
fDate :
10-13 July 2006
Firstpage :
310
Lastpage :
315
Abstract :
This paper presents a novel idea of talking to a computer in a simple and reduced language capable of expressing and recognizing emotions. The language is applied to capture the emotion in speech of a game player and its corresponding emotive response from the non-player-character (NPC). This paper outlines the process of cognitive response from the NPC.
Keywords :
cognitive systems; natural language processing; speech recognition; Pidgin language; cognitive response; emotion recognition; emotive response; game player; nonplayer-character; Cognition; Computer science; Emotion recognition; Natural language processing; Natural languages; Speech synthesis; Synthesizers; Vocabulary; XML; Yarn; Cognition; Construction Grammar; Pidgin; XML;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology Based Higher Education and Training, 2006. ITHET '06. 7th International Conference on
Conference_Location :
Sydney, NSW
Print_ISBN :
1-4244-0405-3
Electronic_ISBN :
1-4244-0406-1
Type :
conf
DOI :
10.1109/ITHET.2006.339779
Filename :
4141642
Link To Document :
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