DocumentCode
2188364
Title
Increasing Intranet Usage through Gamification -- Insights from an Experiment in the Banking Industry
Author
Morschheuser, Benedikt ; Henzi, Christian ; Alt, Rainer
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
635
Lastpage
642
Abstract
This paper applies gamification to leverage the use of information for information-intensive business tasks in the context of corporate intranets. It presents the results of an online experiment, which was conducted in the banking industry with 68 advisors from different institutes using a prototype of a corporate intranet. They indicate that adding gamification elements, such as ranking lists and points, positively influences the quantitative (time spent, articles read) and qualitative (time per article, percentage of correct answers) usage of the intranet for knowledge acquisition.
Keywords
banking; computer games; intranets; banking industry; corporate intranet usage; gamification elements; information use; information-intensive business tasks; list ranking; point ranking; qualitative analysis; quantitative analysis; Banking; Business; Context; Games; Knowledge acquisition; Prototypes; advisor; banking; experiment; gamification; intranet;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
Kauai, HI
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.83
Filename
7069732
Link To Document