• DocumentCode
    2188364
  • Title

    Increasing Intranet Usage through Gamification -- Insights from an Experiment in the Banking Industry

  • Author

    Morschheuser, Benedikt ; Henzi, Christian ; Alt, Rainer

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    635
  • Lastpage
    642
  • Abstract
    This paper applies gamification to leverage the use of information for information-intensive business tasks in the context of corporate intranets. It presents the results of an online experiment, which was conducted in the banking industry with 68 advisors from different institutes using a prototype of a corporate intranet. They indicate that adding gamification elements, such as ranking lists and points, positively influences the quantitative (time spent, articles read) and qualitative (time per article, percentage of correct answers) usage of the intranet for knowledge acquisition.
  • Keywords
    banking; computer games; intranets; banking industry; corporate intranet usage; gamification elements; information use; information-intensive business tasks; list ranking; point ranking; qualitative analysis; quantitative analysis; Banking; Business; Context; Games; Knowledge acquisition; Prototypes; advisor; banking; experiment; gamification; intranet;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.83
  • Filename
    7069732