DocumentCode
2189950
Title
Rapid world modeling: fitting range data to geometric primitives
Author
Feddema, John T. ; Little, Charles Q.
Author_Institution
Sandia Nat. Labs., Albuquerque, NM, USA
Volume
4
fYear
1997
fDate
20-25 Apr 1997
Firstpage
2807
Abstract
World modeling is defined as the process of creating a numerical geometric model of a real world environment or workspace. This model is often used in robotics to plan robot motions which perform a task while avoiding obstacles. In many applications where the world model does not exist ahead of time, structured lighting, laser range finders, and even acoustical sensors have been used to create three dimensional maps of the environment. These maps consist of thousands of range points which are difficult to handle and interpret. This paper presents a least squares technique for fitting range data to planar and quadric surfaces, including cylinders and ellipsoids. Once fit to these primitive surfaces, the amount of data associated with a surface is greatly reduced up to three orders of magnitude, thus allowing for more rapid handling and analysis of world data
Keywords
computational geometry; mobile robots; robot vision; surface fitting; acoustical sensors; cylinders; ellipsoids; geometric primitives; laser range finders; least-squares technique; numerical geometric model; planar surfaces; quadric surfaces; range data; rapid world modeling; structured lighting; Acoustic sensors; Data analysis; Ellipsoids; Laser modes; Least squares methods; Numerical models; Robot motion; Robot sensing systems; Solid modeling; Surface fitting;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1997. Proceedings., 1997 IEEE International Conference on
Conference_Location
Albuquerque, NM
Print_ISBN
0-7803-3612-7
Type
conf
DOI
10.1109/ROBOT.1997.606712
Filename
606712
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