• DocumentCode
    2191769
  • Title

    An Improved Algorithm of Collision Detection in 2D Grapple Games

  • Author

    Kaiqiang Guo ; Jiewu Xia

  • Author_Institution
    Inf. & Multimedia Sci. Coll., Jinggangshan Univ., Ji´an, China
  • fYear
    2010
  • fDate
    2-4 April 2010
  • Firstpage
    328
  • Lastpage
    331
  • Abstract
    The goal of collision detection is to automatically report interference between two or more geometric objects in static and dynamic environments. We introduce a new approach to the problem of collision detection in 2D Grapple Games. The objects for collision detection are bounded by the axis-aligned rectangle and circle for a tightly fitting the objects´ shapes. To detect the collision exactly, an improved algorithm is presented. We set coordinate values of rectangular center and four vertexes and use the distance from a Point to a line to see whether the object´s vertexes are enclosed in the other object. if it is true, a collision occurs. Collision detection is part of the handling collision and its result is a Boolean judgment about the collision of two or more objects colliding.
  • Keywords
    Boolean algebra; collision avoidance; computer games; 2D Grapple games; Boolean judgment; axis-aligned circle; axis-aligned rectangle; collision detection; collision handling; Algorithm design and analysis; Computational modeling; Computer aided manufacturing; Computer simulation; Detection algorithms; Informatics; Information security; Information technology; Object detection; Shape; algorithm; collision detection; coordinate; rectangular areas;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Technology and Security Informatics (IITSI), 2010 Third International Symposium on
  • Conference_Location
    Jinggangshan
  • Print_ISBN
    978-1-4244-6730-3
  • Electronic_ISBN
    978-1-4244-6743-3
  • Type

    conf

  • DOI
    10.1109/IITSI.2010.176
  • Filename
    5453586