DocumentCode :
2192604
Title :
High order edge-aware texture filter design using PSP-splines
Author :
Qingde Li ; Zongxiang He
Author_Institution :
Dept. of Comput. Sci., Univ. of Hull, Kingston upon Hull, UK
fYear :
2013
fDate :
13-14 Sept. 2013
Firstpage :
1
Lastpage :
6
Abstract :
In this paper, we present a higher order edge-aware texture smoothing technique using the partial shape preserving spline (PSPS). PSPS is a spline technique similar to B-spline in its simplicity of mathematical representation, but it has a shape design capability more powerful than NURBS. The distinguishing characteristic of PSPS is that it allows to combine different geometric primitives together with their original shapes being preserved to any required extent. Compared with the texture filters designed using B-splines, high-order continuous texture filters designed using PSPS is a kind of edge-aware filters, which is a valuable feature when sharp edges in a texture needs to be preserved.
Keywords :
computer graphics; filtering theory; geometry; image texture; smoothing methods; splines (mathematics); B-spline; NURBS; PSP-splines; high order edge-aware texture filter design; high-order continuous texture filter design; higher order edge-aware texture smoothing technique; mathematical representation; partial shape preserving spline; shape design capability; texture filters; Image edge detection; Interpolation; Shape; Smoothing methods; Splines (mathematics); Surface reconstruction; Surface topography; high-order texture filterg; partial shape preserving; scalable textures; splines; texture filters;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automation and Computing (ICAC), 2013 19th International Conference on
Conference_Location :
London
Type :
conf
Filename :
6662033
Link To Document :
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