• DocumentCode
    2192604
  • Title

    High order edge-aware texture filter design using PSP-splines

  • Author

    Qingde Li ; Zongxiang He

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Hull, Kingston upon Hull, UK
  • fYear
    2013
  • fDate
    13-14 Sept. 2013
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In this paper, we present a higher order edge-aware texture smoothing technique using the partial shape preserving spline (PSPS). PSPS is a spline technique similar to B-spline in its simplicity of mathematical representation, but it has a shape design capability more powerful than NURBS. The distinguishing characteristic of PSPS is that it allows to combine different geometric primitives together with their original shapes being preserved to any required extent. Compared with the texture filters designed using B-splines, high-order continuous texture filters designed using PSPS is a kind of edge-aware filters, which is a valuable feature when sharp edges in a texture needs to be preserved.
  • Keywords
    computer graphics; filtering theory; geometry; image texture; smoothing methods; splines (mathematics); B-spline; NURBS; PSP-splines; high order edge-aware texture filter design; high-order continuous texture filter design; higher order edge-aware texture smoothing technique; mathematical representation; partial shape preserving spline; shape design capability; texture filters; Image edge detection; Interpolation; Shape; Smoothing methods; Splines (mathematics); Surface reconstruction; Surface topography; high-order texture filterg; partial shape preserving; scalable textures; splines; texture filters;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automation and Computing (ICAC), 2013 19th International Conference on
  • Conference_Location
    London
  • Type

    conf

  • Filename
    6662033