• DocumentCode
    21928
  • Title

    Casual gaming to encourage active ageing

  • Author

    Cornejo, R. ; Hernandez, D. ; Tentori, M. ; Favela, J.

  • Author_Institution
    Northwestern Univ., Evanston, IL, USA
  • Volume
    13
  • Issue
    6
  • fYear
    2015
  • fDate
    Jun-15
  • Firstpage
    1940
  • Lastpage
    1950
  • Abstract
    Natural interfaces are facilitating the adoption of videogames by older adults, promoting the development of serious games aimed at encouraging healthy behaviors in this population. In this paper we present the design and evaluation of an ambient game, GuessMyCaption, aimed at enhancing the social networks of older adults, known to have an impact in their wellbeing. GuessMyCaption was deployed during a 5-weeks study in the home of one older adult and twelve relatives. The results demonstrate that GuessMyCaption is easy to use and maintains an older adult engaged with exercises while offering new opportunities for online and offline socialization. GuessMyCaption had a positive impact in the perceived wellbeing of the older adult improving her perception on her cognitive skills and physical health, and catalyzing socialization. This research shows that the use of natural interfaces and family memorabilia facilitate the adoption of serious games, improves older adults´ perceived wellbeing, and encourage socialization.
  • Keywords
    cognition; health care; serious games (computing); social networking (online); user interfaces; GuessMyCaption; active ageing; ambient game; casual gaming; cognitive skill; family memorabilia; healthy behavior; natural interface; offline socialization; older adult; online socialization; physical health; serious games; social network; videogame; ambient games; exergame; older adults; social networks;
  • fLanguage
    English
  • Journal_Title
    Latin America Transactions, IEEE (Revista IEEE America Latina)
  • Publisher
    ieee
  • ISSN
    1548-0992
  • Type

    jour

  • DOI
    10.1109/TLA.2015.7164221
  • Filename
    7164221