DocumentCode
2193196
Title
Trends on Interactive Platforms for Social Media through Web2.0
Author
Jin, Li ; Psarrou, Alexandra ; Cao, Sanxing ; Chen, Yajing
Author_Institution
Sch. of Comput. Sci., Univ. of Westminster, Harrow, UK
fYear
2009
fDate
20-22 Sept. 2009
Firstpage
1
Lastpage
2
Abstract
With the rapid development of the Internet, social networking on Web2.0 becomes a novel social media for mass communication. It relies on new online technologies and practices to enable ordinary people to share opinions, insights, expertise, experiences, and interests with each other and further reduce the barriers to collaboration, skill-building and discovery. Web2.0 as the next generation of networking services emphasizes social interaction and share of user-generated content in a collaborative environment. It has evolved and transferred the Internet into a platform by supporting rich digital media technology for the development of innovative business, educational, and cultural applications. In conjunction with Web 3D technology, social networking has already begun to foster an intuitive and immersive system that allows effective visual communication and delivers real time natural interactive experience for enhancing user motivation and engagement compared with the traditional static and text-oriented online information systems and content management systems.
Keywords
computer games; computer mediated communication; groupware; human computer interaction; interactive systems; mobile computing; multimedia computing; social networking (online); Internet platform; Web 2.0; Web 3D technology; collaborative environment; content management system; cultural application development; digital media technology; educational development; experience sharing; expertise sharing; innovative business development; insight sharing; interactive platform; interest sharing; intuitive immersive system; mass communication; mobile games; online technology; opinion sharing; skill-building barrier; social interaction; social media; social networking; static text-oriented online information system; user engagement; user motivation; user-generated content sharing; visual communication; Cultural differences; Educational technology; Global communication; IP networks; Internet; Next generation networking; Online Communities/Technical Collaboration; Social network services; User-generated content; Visual communication;
fLanguage
English
Publisher
ieee
Conference_Titel
Management and Service Science, 2009. MASS '09. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4638-4
Electronic_ISBN
978-1-4244-4639-1
Type
conf
DOI
10.1109/ICMSS.2009.5305481
Filename
5305481
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