• DocumentCode
    2193423
  • Title

    Exploring the Effect of Experiential Marketing on Movie-Watching Intention -- The Example of Mobile Movie Theme Games

  • Author

    Chun-Hua Hsiao ; Chao-Chi Yang

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    1179
  • Lastpage
    1186
  • Abstract
    The purpose of this study is to explore the effects of experiential marketing factors on satisfaction and movie-watching intention with the case of Mobile Theme Movie Games (MTMGs). The influential effects of users´ satisfaction of Mobile Movie Theme Games on movie-watching intention are also investigated. Online survey method with structural equation modeling (SEM) was employed to examine the proposed model. As a result, a total of 268 valid respondents were collected for subsequent analysis. The results showed that perceived enjoyment of Mobile Movie Theme Game had a significant effect on satisfaction toward the game. Flow experience failed to impact both satisfaction and movie-watching intention. Finally, visual attractiveness of Mobile Movie Theme Game had significant effects on satisfaction toward the game and on movie-watching intention. Implications for both movie industries and mobile game industries are discussed.
  • Keywords
    computer games; entertainment; statistical analysis; MTMG; SEM; experiential marketing; game visual attractiveness; mobile game industry; mobile movie theme games; movie industry; movie-watching intention; structural equation modeling; Games; Internet; Land mobile radio; Mathematical model; Motion pictures; Visualization; Enjoyment; Experiential Marketing; Flow; Mobile Movie-Theme Game (MMTG); Satisfaction; Thematic Attractiveness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.143
  • Filename
    7069950