DocumentCode
2194638
Title
Learning in a Multi-User Virtual Environment
Author
Hetherington, Robina ; Bonar-Law, Janette ; Fleet, Tony ; Parkinson, Lindy
Author_Institution
Liverpool Hope Univ., Liverpool
fYear
2008
fDate
9-11 July 2008
Firstpage
99
Lastpage
105
Abstract
New and innovative opportunities for teaching and learning are offered by MUVEs [multi user virtual environments]. Built on gaming technologies MUVEs are primarily a synchronous 3D social platform operating without goals and objectives wherein all content is user created and owned. They are increasingly being used by educators all around the globe as a new and more advanced platform for 3/4D data visualisation and e-learning. But how effective are these environments as learning platforms and what do the students and staff involved think of second life in particular as a platform? The research reported here analyzes the response of one group of students to a MUVE, in this case Second Life. This paper records the student experience of studying and completing assignments in Second Life, and an evaluation of the learning process by the teaching team.
Keywords
computer aided instruction; data visualisation; teaching; virtual reality; Second Life; data visualisation; gaming technologies; multi-user virtual environment; synchronous 3D social platform; virtual learning; Application software; Data visualization; Education; Electronic learning; Geography; Graphics; Second Life; Social network services; TV; Virtual environment; Computing; Gaming; MUVEs; Virtual Learning Environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualisation, 2008 International Conference
Conference_Location
London
Print_ISBN
978-0-7695-3271-4
Type
conf
DOI
10.1109/VIS.2008.30
Filename
4568679
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