DocumentCode :
2194683
Title :
Gender Differences in Usability and Enjoyment of VR Educational Games: A Study of SMILE™
Author :
Adamo-Villani, Nicoletta ; Wilbur, Ronnie ; Wasburn, Mara
Author_Institution :
Dept. of Comput. Graphics Technol., Purdue Univ., West Lafayette, IN
fYear :
2008
fDate :
9-11 July 2008
Firstpage :
114
Lastpage :
119
Abstract :
This paper reports the results of a pilot study that investigated gender effects on usability and enjoyment of a virtual reality learning game played on three different interfaces. Two of the three interfaces are immersive (FLEX display system with PINCH glove interaction and FLEX display system with 6DOF wand interaction), and one is non-immersive (desktop computer with mouse+keyboard interaction). Findings indicate that girls and boys were equally adept at traveling through the virtual environment using all three interfaces. Girls took longer to complete object manipulation tasks than boys in all three conditions. Ratings of enjoyment, ease of use, and desire to play the game again differed by gender. With respect to fun, girls rated all three conditions highly, whereas boys rated the immersive conditions highly, and rated the non-immersive condition as less fun. With respect to ease of use, the boys and girls had opposite opinions about the FLEX+Wand and the Desktop. For the boys, the Wand was hardest to use and the Desktop easiest. In contrast, for the girls the Desktop was hardest and the Wand was easiest.
Keywords :
computer aided instruction; computer games; gender issues; virtual reality; 6DOF wand interaction; FLEX display system; PINCH glove interaction; VR educational game; desktop computer; game enjoyment; game usability; gender difference; gender effect; mouse-keyboard interaction; object manipulation; virtual environment; virtual reality learning game; Auditory system; Computer displays; Computer graphics; Computer interfaces; Educational institutions; Educational technology; Games; Usability; Virtual reality; Visualization; Gender Differences; Usability; User Study; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualisation, 2008 International Conference
Conference_Location :
London
Print_ISBN :
978-0-7695-3271-4
Type :
conf
DOI :
10.1109/VIS.2008.10
Filename :
4568681
Link To Document :
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