• DocumentCode
    2194701
  • Title

    A Novel Interactive Computer-Based Game Framework: From Design to Implementation

  • Author

    El-Sattar, Hussein Karam Hussein Abd

  • Author_Institution
    Math. & Comput. Sci. Dept., Ain Shams Univ., Cairo
  • fYear
    2008
  • fDate
    9-11 July 2008
  • Firstpage
    123
  • Lastpage
    128
  • Abstract
    The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and more. This paper focuses on developing a novel computer-based indie video game. The proposed game is a platform-type genre, much like the worldwide-known game Mario and the Konamipsilas Castlevania series. It is practically implemented from scratch based on the game theory concept and possesses many universally-shared game features such as hit points (HP), game over, enemies, and bosses. One of the advantages of the proposed computer game is the inclusion of the "freestyle combat system" which allows the user to completely control the attacks of the player using a mouse. Moreover, it possesses a feature which is called an "even game", in which the game challenge level matches the skill of the human player. This paper discusses the development process of our proposed computer game, illustrating the design and implementation in detail. Evaluation and practical performance results are also demonstrated.
  • Keywords
    artificial intelligence; computer animation; computer games; interactive programming; multimedia computing; 2D graphics; 3D graphics; animation; artificial intelligence; computer game; freestyle combat system; game theory; interactive computer-based game; interface programming; logic design; multimedia; physics; programming skills; project design; project management; sound engineering; story writing; video game; Acoustical engineering; Animation; Art; Artificial intelligence; Computer graphics; Design engineering; Game theory; Logic programming; Production; Writing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualisation, 2008 International Conference
  • Conference_Location
    London
  • Print_ISBN
    978-0-7695-3271-4
  • Type

    conf

  • DOI
    10.1109/VIS.2008.29
  • Filename
    4568682