DocumentCode :
21990
Title :
Personalization of Gamification in Collaborative Learning Contexts using Ontologies
Author :
Challco, Geiser C. ; Moreira, Dilvan A. ; Bittencourt, Ig I. ; Mizoguchi, Riichiro ; Isotani, Seiji
Author_Institution :
ICMC, Univ. de Sao Paulo (USP), São Carlos, Brazil
Volume :
13
Issue :
6
fYear :
2015
fDate :
Jun-15
Firstpage :
1995
Lastpage :
2002
Abstract :
The design of collaborative learning (CL) scenarios that increase both students´ learning and motivation is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past few years. On one hand, CSCL design (i.e. scripts) has shown to be an effective approach to support meaningful interactions and better learning. On the other hand, scripted collaboration sometimes decrease motivation of students to participate in the CL process, which makes more difficult the use of group activities over time. To deal with the problem of motivation, researchers and educators are now looking at Gamification techniques to engage students. Gamification in education is a complex task that requires, from instructional designers, knowledge about game elements (such as leaderboards and point systems), game design (how to combine game elements) and their impact on motivation and learning. To help the adequate use of gamification in collaborative learning activities we have applied ontological engineering techniques to develop an Ontology called OntoGaCLeS in order to formalize the representation of gamification concepts and explain how they affect motivation in CL situations. This paper will present the ontological structure to represent gamified CL scenarios and show the utility of our approach to define personalized conceptual models to gamify CL scenario based on students´ needs and individual characteristics.
Keywords :
computer aided instruction; computer games; groupware; human factors; ontologies (artificial intelligence); student experiments; CSCL; OntoGaCLeS; computer-supported collaborative learning; education; gamification; motivation; ontologies; personalization; students learning; Collaborative work; Decision support systems; Games; Ontologies; Psychology; CSCL; adaptive learning; gamification; ontology;
fLanguage :
English
Journal_Title :
Latin America Transactions, IEEE (Revista IEEE America Latina)
Publisher :
ieee
ISSN :
1548-0992
Type :
jour
DOI :
10.1109/TLA.2015.7164227
Filename :
7164227
Link To Document :
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