DocumentCode :
2201551
Title :
The bit rate of reality [picture/sound reproduction]
Author :
Holman, T.
Author_Institution :
TMH Corp., Los Angeles, CA, USA
fYear :
2000
fDate :
13-15 June 2000
Firstpage :
398
Lastpage :
399
Abstract :
After years of work in film and television the author attended a professional basketball game. He found there that the live experience was much different from the recorded ones with which he had been working. Comparing the frequency, amplitude, and spatial domains of sound, and the corresponding ones for picture, between real and recorded events led him to calculate how many bits would be needed per second to make a reproduction essentially identical to the real thing.
Keywords :
audio recording; games of skill; sound reproduction; sport; television broadcasting; video recording; amplitude; frequency; live experience; professional basketball game; recorded event; sound reproduction; spatial domain; television; Acoustical engineering; Bit rate; Brightness; Displays; Dynamic range; Eyes; Frequency; Humans; Phosphors; TV;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, 2000. ICCE. 2000 Digest of Technical Papers. International Conference on
Conference_Location :
Los Angles, CA, USA
Print_ISBN :
0-7803-6301-9
Type :
conf
DOI :
10.1109/ICCE.2000.854702
Filename :
854702
Link To Document :
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