• DocumentCode
    2202198
  • Title

    ACE-Based Design and Implementation of the Network Server in Online Games

  • Author

    Liang, Bao ; Chen Ping ; Hu Sheng-ming ; Bao Liang

  • Author_Institution
    Software Eng. Inst., Xidian Univ., Xian, China
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    888
  • Lastpage
    891
  • Abstract
    Designed and implemented the ACE (Adaptive Communication Environment)-based network communication component that implemented the requirements in Online games. The component takes the ACE Proactor Framework as its core Framework, and takes the ACE Task Framework, ACE Streams Framework and ACE asynchronous Acceptor-Connector Framework as its auxiliary Frameworks. Thanks to these Frameworks, it gains various levels of concurrency.
  • Keywords
    Internet; computer games; network servers; ACE asynchronous acceptor-connector framework; ACE proactor framework; ACE streams framework; ACE task framework; ACE-based design; adaptive communication environment; network communication component; network server; online games; Computer networks; Concurrent computing; Game theory; Middleware; Multithreading; Network servers; Software engineering; Software performance; Software tools; Yarn; ACE; Online games; concurrency; network communication component;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Theory and Engineering, 2008. ICACTE '08. International Conference on
  • Conference_Location
    Phuket
  • Print_ISBN
    978-0-7695-3489-3
  • Type

    conf

  • DOI
    10.1109/ICACTE.2008.28
  • Filename
    4737085