DocumentCode
2202198
Title
ACE-Based Design and Implementation of the Network Server in Online Games
Author
Liang, Bao ; Chen Ping ; Hu Sheng-ming ; Bao Liang
Author_Institution
Software Eng. Inst., Xidian Univ., Xian, China
fYear
2008
fDate
20-22 Dec. 2008
Firstpage
888
Lastpage
891
Abstract
Designed and implemented the ACE (Adaptive Communication Environment)-based network communication component that implemented the requirements in Online games. The component takes the ACE Proactor Framework as its core Framework, and takes the ACE Task Framework, ACE Streams Framework and ACE asynchronous Acceptor-Connector Framework as its auxiliary Frameworks. Thanks to these Frameworks, it gains various levels of concurrency.
Keywords
Internet; computer games; network servers; ACE asynchronous acceptor-connector framework; ACE proactor framework; ACE streams framework; ACE task framework; ACE-based design; adaptive communication environment; network communication component; network server; online games; Computer networks; Concurrent computing; Game theory; Middleware; Multithreading; Network servers; Software engineering; Software performance; Software tools; Yarn; ACE; Online games; concurrency; network communication component;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Computer Theory and Engineering, 2008. ICACTE '08. International Conference on
Conference_Location
Phuket
Print_ISBN
978-0-7695-3489-3
Type
conf
DOI
10.1109/ICACTE.2008.28
Filename
4737085
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