DocumentCode :
2202198
Title :
ACE-Based Design and Implementation of the Network Server in Online Games
Author :
Liang, Bao ; Chen Ping ; Hu Sheng-ming ; Bao Liang
Author_Institution :
Software Eng. Inst., Xidian Univ., Xian, China
fYear :
2008
fDate :
20-22 Dec. 2008
Firstpage :
888
Lastpage :
891
Abstract :
Designed and implemented the ACE (Adaptive Communication Environment)-based network communication component that implemented the requirements in Online games. The component takes the ACE Proactor Framework as its core Framework, and takes the ACE Task Framework, ACE Streams Framework and ACE asynchronous Acceptor-Connector Framework as its auxiliary Frameworks. Thanks to these Frameworks, it gains various levels of concurrency.
Keywords :
Internet; computer games; network servers; ACE asynchronous acceptor-connector framework; ACE proactor framework; ACE streams framework; ACE task framework; ACE-based design; adaptive communication environment; network communication component; network server; online games; Computer networks; Concurrent computing; Game theory; Middleware; Multithreading; Network servers; Software engineering; Software performance; Software tools; Yarn; ACE; Online games; concurrency; network communication component;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Computer Theory and Engineering, 2008. ICACTE '08. International Conference on
Conference_Location :
Phuket
Print_ISBN :
978-0-7695-3489-3
Type :
conf
DOI :
10.1109/ICACTE.2008.28
Filename :
4737085
Link To Document :
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