DocumentCode
2203736
Title
Flying a toy plane
Author
Tanguay, Donald
Author_Institution
Microprocessor Res. Lab., Intel Corp., Santa Clara, CA, USA
Volume
2
fYear
2000
fDate
2000
Firstpage
231
Abstract
The availability of powerful computing and inexpensive cameras is engendering a new era of real-time consumer-grade computer vision. We have devised a vision system for cheap, unencumbered user input with six degrees of freedom and have applied it to virtual flight on a typical consumer platform. Sitting before a monitor-mounted camera, a user can intuitively pilot a flight simulator by relative position (X, Y and Z) and orientation (roll, pitch, and yaw) of a specially-marked toy plane held in the hand. This paper describes the design, acquisition, tracking, and pose estimation of our object model. We have achieved a robust scheme capable of operating in a demanding environment with unpredictable lights, backgrounds, and camera properties. The success of our approach relies heavily on tracking. We allow multiple hypotheses and benefit from the intensity invariance and fast, semiglobal trackability of the cliff feature, which we introduce as a useful feature abstraction. While this work demonstrates an integrated approach for solving a specific problem, the ideas can be applied elsewhere
Keywords
aerospace simulation; computer vision; consumer-grade computer vision; flight simulator; intensity invariance; pose estimation; semiglobal trackability; virtual flight; vision system; Aerospace simulation; Cameras; Computer architecture; Feature extraction; Focusing; Head; Image converters; Laboratories; Least squares methods; Microprocessors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2000. Proceedings. IEEE Conference on
Conference_Location
Hilton Head Island, SC
ISSN
1063-6919
Print_ISBN
0-7695-0662-3
Type
conf
DOI
10.1109/CVPR.2000.854796
Filename
854796
Link To Document