DocumentCode :
2205225
Title :
Serious Games in Heritage Challenges at Mação
Author :
Leite-Velho, Gonçalo ; Oosterbeek, Luiz
Author_Institution :
Dept. de Territorio Arqueologia e Patrimonio, Inst. Politec. de Tomar, Tomar, Portugal
fYear :
2009
fDate :
9-12 Sept. 2009
Firstpage :
217
Lastpage :
220
Abstract :
The Macao Museum of Prehistoric Art and Sacred is developing a strategy which sees the space of the museum as a place of interactivity. More than an audience we are interesting in developing the role of users, who through practice and a engaging visit build their own learning. In these terms we are interconnecting elements that relate with heritage, IT technology, and Intermedia art. All this terms are articulated on a strategy that works the concepts of tradition, local history and heritage. Many of the activities of the museum cross elements of experimental archaeology. Projects like Andakatu have had a very big success, with international projection. Transforming this success into a digital format has been quite a challenge. In this paper we present some of those challenges and practices, helping to contribute to the discussion on the use of serious games in heritage.
Keywords :
archaeology; computer games; humanities; IT technology; Intermedia art; Macao Museum of Prehistoric Art and Sacred; experimental archaeology; serious games; Art; Computer applications; History; International collaboration; Multimedia systems; Painting; Rivers; Space technology; Torque; Wood industry; Games; Heritage; Macão; Torque;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
Conference_Location :
Vienna
Print_ISBN :
978-0-7695-3790-0
Type :
conf
DOI :
10.1109/VSMM.2009.39
Filename :
5306008
Link To Document :
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