DocumentCode :
2205286
Title :
Prediciting the Behavior of Game Players - Space Syntax and Urban Planning Theory as a Predictive Tool in Game Design
Author :
Levy, Richard M. ; O´Brien, Mary Grantham ; Aorich, Annika
Author_Institution :
Fac. of Environ. Design, Univ. of Calgary, Calgary, AB, Canada
fYear :
2009
fDate :
9-12 Sept. 2009
Firstpage :
203
Lastpage :
208
Abstract :
In this research, a virtual world of an Austrian town centre was created to teach German language commands to high school students. Urban planning and space syntax theory offers interesting insights into the strategies game players employ when looking for the correct path through an urban space. Specifically, the path of game players lost in a virtual urban space can be predicted. The research findings from this investigation suggests that the urban plan and character of the architectural space in a game may be helpful in predicting the first line of action taken by game players as they navigate through a virtual world in which verbal clues may not be understood.
Keywords :
behavioural sciences computing; computer aided instruction; computer games; natural language processing; virtual reality; German language; behavior prediction; game players; space syntax theory; urban planning; virtual urban space; virtual world; Cities and towns; Educational institutions; Game theory; Multimedia systems; Natural languages; Navigation; Problem-solving; Space exploration; Urban planning; Virtual environment; Serious Games; Space Syntax; Urban Planning; Virtual Environments;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on
Conference_Location :
Vienna
Print_ISBN :
978-0-7695-3790-0
Type :
conf
DOI :
10.1109/VSMM.2009.37
Filename :
5306010
Link To Document :
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