DocumentCode
2205656
Title
CyberPhishing: A Game-Based Platform for Phishing Awareness Testing
Author
Hale, Matthew L. ; Gamble, Rose F. ; Gamble, Philip
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
5260
Lastpage
5269
Abstract
Phishing attacks sap billions of dollars annually from unsuspecting individuals while compromising individual privacy. Companies and privacy advocates seek ways to better educate the populace against such attacks. Current approaches examining phishing include test-based techniques that ask subjects to classify content as phishing or not and inthe- wild techniques that directly observe subject behavior through distribution of faked phishing attacks. Both approaches have issues. Test-based techniques produce less reliable data since subjects may adjust their behavior with the expectation of seeing phishing stimuli, while in-the-wild studies can put subjects at risk through lack of consent or exposure of data. This paper examines a third approach that seeks to incorporate game-based learning techniques to combine the realism of in-thewild approaches with the training features of testing approaches. We propose a three phase experiment to test our approach on our CyberPhishing simulation platform, and present the results of phase one.
Keywords
Internet; computer crime; computer games; data privacy; unsolicited e-mail; CyberPhishing; game-based learning technique; in-the-wild approach; phishing awareness testing; privacy; test-based technique; Browsers; Degradation; Electronic mail; Games; Media; Testing; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
Kauai, HI
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.670
Filename
7070447
Link To Document