• DocumentCode
    2207053
  • Title

    Scheduling Parallel Cloud Computing Services: An Evolutional Game

  • Author

    Wei, Guiyi ; Vasilakos, Athanasios V. ; Xiong, Naixue

  • Author_Institution
    Coll. of Comput. & Inf. Eng., Zhejiang Gongshang Univ., Hangzhou, China
  • fYear
    2009
  • fDate
    26-28 Dec. 2009
  • Firstpage
    376
  • Lastpage
    379
  • Abstract
    Cloud computing is a natural evolution for data and compute centers with automated systems management, workload balancing, and virtualization technologies. Cloud-based services integrate globally distributed resources into seamless computing platforms. In an open cloud computing framework, scheduling tasks with guaranteeing QoS constrains presents a challenging technical problem. This paper presents a game theoretic method to schedule dependent computational cloud computing services with time and cost constrained. An evolutionary mechanism is designed to fairly and approximately solve the NP-hard scheduling problem.
  • Keywords
    Internet; computer centres; game theory; parallel architectures; quality of service; resource allocation; scheduling; NP hard scheduling problem; QoS constrains; automated systems management; computer centers; evolutional game; game theoretic method; parallel cloud computing services; seamless computing platforms; virtualization technologies; workload balancing; Cloud computing; Concurrent computing; Data engineering; Distributed computing; Educational institutions; Processor scheduling; Quality of service; Resource management; Technology management; Telecommunication computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering (ICISE), 2009 1st International Conference on
  • Conference_Location
    Nanjing
  • Print_ISBN
    978-1-4244-4909-5
  • Type

    conf

  • DOI
    10.1109/ICISE.2009.1046
  • Filename
    5454495