DocumentCode
2211129
Title
Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments
Author
Wietrzyk, Bartosz ; Radenkovic, Milena
Author_Institution
Sch. of Comput. Sci. & IT, Nottingham Univ.
fYear
2007
fDate
24-26 Jan. 2007
Firstpage
146
Lastpage
153
Abstract
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other sensors, combined with wireless networking, a pervasive game can respond to player´s movements and context and enable them to communicate with a game engine and other players. We review our recent deployment examples of pervasive games in order to explain their distinctive characteristics as wireless ad-hoc networking applications. We then identify the network support challenges of scaling pervasive games to include potentially mass numbers of players across extremely heterogeneous and unreliable networks. We propose a P2P overlay capable of storing large amount of game related data, which is the key to combating the loss of coverage and potential dishonesty of players. The proposed protocol decreases the deployment costs of the gaming infrastructure by self organization and utilizing storage space of users´ devices. We demonstrate scalability and increased availability of data offered by the proposed protocol in simulation based evaluation
Keywords
ad hoc networks; computer games; multimedia computing; peer-to-peer computing; protocols; self-adjusting systems; telecommunication network reliability; ubiquitous computing; wireless sensor networks; P2P overlay; game engine; massive pervasive games; multimedia entertainment; peer-to-peer network; personal devices; positioning system; protocol; self organization; sensors; wireless ad-hoc networking application; 3G mobile communication; Bandwidth; Costs; Ground penetrating radar; Mobile ad hoc networks; Peer to peer computing; Protocols; Scalability; Space technology; Wireless sensor networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless on Demand Network Systems and Services, 2007. WONS '07. Fourth Annual Conference on
Conference_Location
Oberguyrgl
Print_ISBN
1-4244-0860-1
Type
conf
DOI
10.1109/WONS.2007.340493
Filename
4142720
Link To Document