DocumentCode
2211156
Title
Efficient Animation Rendering Based on Spatio-Temporal Coherence
Author
Xu, Qing ; Chen, Huaping ; Sbert, Mateu
fYear
2009
fDate
26-28 Dec. 2009
Firstpage
1223
Lastpage
1226
Abstract
In this paper, we present a new animation rendering method based on spatio-temporal coherence; it can improve the efficiency of ray generation and reduce temporal noise in animation. Beginning with an initial set of light samples produced by Monte Carlo path tracing, then use path mutation strategies to redistribution the energy of the samples over the current frame, during the path mutation, use similar method reuse the mutated path to the neighboring frames. We use dynamic update KD-tree method in animation rendering architecture to accelerated building KD-Tree. Our results show that the rendering efficiency, particularly in scene of indirect lighting, can be notably improved by our technique.
Keywords
Monte Carlo methods; computer animation; rendering (computer graphics); trees (mathematics); Monte Carlo path tracing; animation rendering architecture; dynamic update KD-tree method; energy redistribution; path mutation strategies; ray generation; spatiotemporal coherence; temporal noise reduction; Acceleration; Animation; Buildings; Computer architecture; Computer science; Genetic mutations; Layout; Monte Carlo methods; Rendering (computer graphics); Spatial coherence;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Engineering (ICISE), 2009 1st International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-4909-5
Type
conf
DOI
10.1109/ICISE.2009.537
Filename
5454663
Link To Document