• DocumentCode
    2211456
  • Title

    Role of Path Editing Based on 3D Motion

  • Author

    Zheng, ZhiJun

  • Author_Institution
    Sch. of Inf. & Electron. Eng., ZheJiang Univ. of Sci. & Technol., Hangzhou, China
  • fYear
    2010
  • fDate
    7-8 Aug. 2010
  • Firstpage
    28
  • Lastpage
    30
  • Abstract
    This paper discusses one of the important ways of virtual role of motion path editing sports, the Motion Path Editing. Many jobs have been done on how to make the existing motion capture data move along different paths. In this paper we will focus on adopting automatic feature recognition method to extract the physical and some other constraint features of motion data, by increasing constraints in the editing process, maintain the original motion data characteristics while eliminating the motion data artificial defect generated in the post-editing, thus to achieve the ideal motion path editing effects.
  • Keywords
    computer animation; feature extraction; image motion analysis; virtual reality; 3D motion; automatic feature recognition method; constraint features; editing process; motion capture data; motion data artificial defect; motion path editing effects; motion path editing sports; original motion data characteristics; post-editing; virtual role; editing; feature extractione; motion capture; motion control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Communications (Mediacom), 2010 International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-0-7695-4136-5
  • Type

    conf

  • DOI
    10.1109/MEDIACOM.2010.41
  • Filename
    5694134