DocumentCode :
2211456
Title :
Role of Path Editing Based on 3D Motion
Author :
Zheng, ZhiJun
Author_Institution :
Sch. of Inf. & Electron. Eng., ZheJiang Univ. of Sci. & Technol., Hangzhou, China
fYear :
2010
fDate :
7-8 Aug. 2010
Firstpage :
28
Lastpage :
30
Abstract :
This paper discusses one of the important ways of virtual role of motion path editing sports, the Motion Path Editing. Many jobs have been done on how to make the existing motion capture data move along different paths. In this paper we will focus on adopting automatic feature recognition method to extract the physical and some other constraint features of motion data, by increasing constraints in the editing process, maintain the original motion data characteristics while eliminating the motion data artificial defect generated in the post-editing, thus to achieve the ideal motion path editing effects.
Keywords :
computer animation; feature extraction; image motion analysis; virtual reality; 3D motion; automatic feature recognition method; constraint features; editing process; motion capture data; motion data artificial defect; motion path editing effects; motion path editing sports; original motion data characteristics; post-editing; virtual role; editing; feature extractione; motion capture; motion control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Communications (Mediacom), 2010 International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-0-7695-4136-5
Type :
conf
DOI :
10.1109/MEDIACOM.2010.41
Filename :
5694134
Link To Document :
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