DocumentCode :
2211557
Title :
Smoke Simulation Based on Particle System in Virtual Environments
Author :
Dong, Wensheng ; Zhang, Xinyan ; Zhang, Caijun
Author_Institution :
Inst. of Yellow River Sci., North China Inst. of Water Conservancy & Hydroelectric Power, Zhengzhou, China
fYear :
2010
fDate :
7-8 Aug. 2010
Firstpage :
42
Lastpage :
44
Abstract :
The realistic rendering of smoke scene is one of the most challenging tasks in computer graphics. Smoke simulation based on particle system is studied in this paper. In the real-time animation simulation of smoke model, we consider the impact of the wind on smoke particles. Different dense smokes are simulated by controlling the amounts of smoke particle. The realistic rendering of smoke scene is implemented by combining with texture mapping technology. Related methods about smoke simulation are designed. Experiment results show that proposed method is feasible and effective. The model is simple and can meet real-time requirements. It can be easily integrated into virtual scene.
Keywords :
computer animation; image texture; rendering (computer graphics); smoke; virtual reality; computer graphics; particle system; real time animation simulation; realistic rendering; smoke scene; smoke simulation; texture mapping; virtual scene; particle systems; simulation; smoke; texture mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Communications (Mediacom), 2010 International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-0-7695-4136-5
Type :
conf
DOI :
10.1109/MEDIACOM.2010.76
Filename :
5694138
Link To Document :
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