DocumentCode
2211745
Title
Multiple Agent Genetic Networks for Iterated Prisoner´s Dilemma
Author
Brown, Joseph Alexander
Author_Institution
Sch. of Comput. Sci., Univ. of Guelph, Guelph, ON, Canada
fYear
2011
fDate
11-15 April 2011
Firstpage
7
Lastpage
14
Abstract
The well known game Iterated Prisoner´s Dilemma (IPD) is examined as a test case for a new algorithm of genetic search known as Multiple Agent Genetic Networks (MAGnet). MAGnet facilitates the movement of not just the agents, but also the problem instances which a population of agents is working to solve in parallel. This allows for simultaneous classification of problem instances and search for solution to those problems. As this is an initial study, there is a focus on the ability of MAGnet to classify problem instances of IPD playing agents. A problem instance of IPD is a single opponent. A good classification method, called fingerprinting, for IPD exists and allows for verification of the comparison. Results found by MAGnet are shown to be logical classifications of the problems based upon player strategy. A subpopulation collapse effect is shown which allows the location of both difficult problem instances and the existence of general solutions to a problem.
Keywords
game theory; genetic algorithms; iterative methods; pattern classification; search problems; agent movement; agent population; difficult problem instance; fingerprinting; game; genetic search; iterated prisoner´s dilemma; multiple agent genetic network; player strategy; problem instance classification; subpopulation collapse effect; Evolutionary computation; Games; Genetic algorithms; Genetics; Magnetic separation; Sorting; Thin film transistors; Game theory; Genetic algorithms; Iterated Prisoner´s Dilemma; MAGnet;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computational Intelligence (FOCI), 2011 IEEE Symposium on
Conference_Location
Paris
Print_ISBN
978-1-4244-9981-6
Type
conf
DOI
10.1109/FOCI.2011.5949464
Filename
5949464
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