DocumentCode
2215081
Title
Keep region for constructing LOD of terrain regular mesh
Author
Guojun, Chen ; Qinping, Zhao ; Yuan, Ym
Author_Institution
Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing
fYear
0
fDate
0-0 0
Abstract
We present an improved ROAM algorithm for keeping region when rendering terrain. Concerning the region broken problem of ROAM algorithm in rendering terrain, a method of keeping region in rendering terrain with enhancing the triangle splitting condition is proposed. The concept of optimum triangulation for region is used to set the splitting vertex and its parent active. The rending algorithm sets status of the active vertex according to the view direction and the distance between viewpoint and region, and produces the terrain region s level of detail. The results of experiments show that our algorithm with LOD has a satisfactory performance in keeping region during rending terrain
Keywords
computational geometry; mesh generation; rendering (computer graphics); terrain mapping; ROAM algorithm; active vertex; optimum triangulation; region broken problem; rending algorithm; splitting vertex; terrain regular mesh; terrain rendering; triangle splitting condition; Deformable models; Error correction; Graphics; Land vehicles; Rendering (computer graphics); Surface texture; Vehicle dynamics; Virtual environment; Visual effects; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Multi-Media Modelling Conference Proceedings, 2006 12th International
Conference_Location
Beijing
Print_ISBN
1-4244-0028-7
Type
conf
DOI
10.1109/MMMC.2006.1651332
Filename
1651332
Link To Document