• DocumentCode
    2215081
  • Title

    Keep region for constructing LOD of terrain regular mesh

  • Author

    Guojun, Chen ; Qinping, Zhao ; Yuan, Ym

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing
  • fYear
    0
  • fDate
    0-0 0
  • Abstract
    We present an improved ROAM algorithm for keeping region when rendering terrain. Concerning the region broken problem of ROAM algorithm in rendering terrain, a method of keeping region in rendering terrain with enhancing the triangle splitting condition is proposed. The concept of optimum triangulation for region is used to set the splitting vertex and its parent active. The rending algorithm sets status of the active vertex according to the view direction and the distance between viewpoint and region, and produces the terrain region s level of detail. The results of experiments show that our algorithm with LOD has a satisfactory performance in keeping region during rending terrain
  • Keywords
    computational geometry; mesh generation; rendering (computer graphics); terrain mapping; ROAM algorithm; active vertex; optimum triangulation; region broken problem; rending algorithm; splitting vertex; terrain regular mesh; terrain rendering; triangle splitting condition; Deformable models; Error correction; Graphics; Land vehicles; Rendering (computer graphics); Surface texture; Vehicle dynamics; Virtual environment; Visual effects; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multi-Media Modelling Conference Proceedings, 2006 12th International
  • Conference_Location
    Beijing
  • Print_ISBN
    1-4244-0028-7
  • Type

    conf

  • DOI
    10.1109/MMMC.2006.1651332
  • Filename
    1651332