DocumentCode :
2215895
Title :
Design and evaluation of a multimedia computing architecture based on a 3D graphics pipeline
Author :
Chung, Chris Y. ; Managuli, RaviA ; Kim, Yongmin
Author_Institution :
Washington Univ., Seattle, WA, USA
fYear :
2002
fDate :
2002
Firstpage :
243
Lastpage :
252
Abstract :
With the innovation and integration of media objects in multimedia applications, the importance of architectural support for different types of media objects, e.g., image, video and graphics, in one platform has significantly increased. While several approaches based on vector or VLIW (very long instruction word) architectures, e.g., Vector-IRAM and Imagine, have been pursued, they are not as effective as dedicated graphics pipelines for high-performance 3D graphics. We have explored a new programmable computing architecture based on a 3D graphics pipeline, which utilizes dedicated hardware resources in the 3D graphics pipeline for other types of multimedia computing. Adding programmable flexibility to a graphics pipeline for texture mapping has proven to be effective, e.g., pixel shader. However, due to the diversity of imaging and video processing applications, there are several challenges associated with converting a fixed graphics pipeline to a flexible multimedia computing engine. In this paper, we identify the additional architectural requirements, introduce the proposed architecture with extension details, and present the results of the performance evaluation. With cycle-accurate simulation of several benchmark functions, we have verified that the proposed architecture outperforms a modem powerful media processor in imaging and video processing by a factor of 1.3 to 7.5. The 3D graphics performance would not change much because the additional pipeline stages for the extension result in longer pipeline latency but similar throughout.
Keywords :
computer graphics; image texture; logic CAD; multimedia computing; parallel architectures; performance evaluation; pipeline processing; vector processor systems; video signal processing; 3D graphics pipeline; Imagine; VLIW architectures; Vector-IRAM; architecture extension requirements; benchmark function cycle-accurate simulations; dedicated graphics pipelines; dedicated hardware resources; flexible multimedia computing engine; high-performance 3D graphics; image processing; media object architectural support platform; mediaprocessors; multimedia 3D graphics pipeline computing architecture; multimedia application media objects; performance evaluation; pipeline latency; pixel shading; texture mapping; vector architectures; very long instruction word; video processing; Computational modeling; Computer architecture; Engines; Graphics; Hardware; Modems; Multimedia computing; Pipelines; Technological innovation; VLIW;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Application-Specific Systems, Architectures and Processors, 2002. Proceedings. The IEEE International Conference on
ISSN :
2160-0511
Print_ISBN :
0-7695-1712-9
Type :
conf
DOI :
10.1109/ASAP.2002.1030723
Filename :
1030723
Link To Document :
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