DocumentCode :
2216220
Title :
Consistent illumination within optical see-through augmented environments
Author :
Bimber, Oliver ; Grundhöfer, Anselm ; Wetzstein, Gordon ; Knödel, Sebastian
Author_Institution :
Bauhaus Univ., Weimar, Germany
fYear :
2003
fDate :
7-10 Oct. 2003
Firstpage :
198
Lastpage :
207
Abstract :
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the virtual showcase. We use projectors and cameras to capture reflectance information from diffuse real objects and to illuminate them under new synthetic lighting conditions. Matching direct and indirect lighting effects, such as shading, shadows, reflections and color bleeding can be approximated at interactive rates in such a controlled mixed environment.
Keywords :
augmented reality; computer displays; hidden feature removal; image colour analysis; lighting; object-oriented programming; rendering (computer graphics); three-dimensional displays; augmented environments; color bleeding; controlled mixed environment; diffuse real objects; illumination; interactive rates; lighting effects; optical see-through display; optical see-through environments; reflectance information; reflections; shading; shadows; synthetic lighting conditions; virtual objects; virtual showcase; Acceleration; Augmented reality; Cameras; Displays; Hardware; Hemorrhaging; Lighting; Optical reflection; Reflectivity; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on
Print_ISBN :
0-7695-2006-5
Type :
conf
DOI :
10.1109/ISMAR.2003.1240703
Filename :
1240703
Link To Document :
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